Desktop app (#308)

* Implement build profiles and feature policy for offline desktop builds

* Introduce unified cross-platform Settings Hub

* Refactor main settings into a hierarchical page-based navigation model

* Refactor library projection to use shared multiplatform logic

* Refactor UI state consumption by removing intermediate screen models

* Introduce AndroidSharedStateBridge to centralize state mapping and reduction logic

* Refactor state management for tabs, selection, and pinning to use shared bridge logic

* Refactor file type management and validation into a centralized shared module

* Centralize file type resolution and improve handling of unknown types

* Centralize book import logic with SharedImportPlanner

* Refactor magnifier geometry logic and coordinate mapping

* Properly handle orientation changes in scroll-locked PDF reader

* Add screen orientation controls to EPUB and PDF readers

* Implement right-to-left (RTL) pagination support and refactor reader menus

* Separate right-to-left pagination settings for PDF and EPUB

* Ensure PDF page data is scoped by document key for multi tab support

* Implement theme-aware link styling for the epub reader

* Implement jump history for back and forward navigation in the epub reader

* Improve locator handling and navigation logic in paginated reader mode

* Implement stable pagination navigation and location tracking

* Centralize banner message management and auto-dismiss logic in MainViewModel

* Implement zoom and pan state preservation for PDF pan lock mode

* Enhance reader navigation UI and workspace layout management in desktop app

* Refactor reader navigation sidebar and relocate search controls in desktop app

* Enhance reader UI with redesigned selection menus and bottom sheet overlays

* Implement custom highlight palettes and reader theme customization in desktop app

* Implement cross-platform modal layer and refine reader UI styling

* Improve highlight accuracy and implement metadata enrichment on book open in desktop app

* Implement two-page spread layout for paginated reader on desktop

* Implement persistent caching for book loading and pagination in desktop app

* Implement persistent caching for book loading and pagination in desktop app

* Optimize reader settings updates by separating layout and appearance changes in desktop app

* Improve desktop window branding and native Windows styling

* Enhance reader selection interactions and UI across EPUB and PDF viewers in desktop app

* Refine selection handle positioning and interaction logic

* Implement EPUB selection debug logging and improve handle targeting

* Optimize desktop book loading performance and UI responsiveness

* Implement anchored zoom gestures and rendering optimizations for the Desktop PDF viewer.

* Implement smooth zoom preview for the PDF reader in desktop app

* Optimize PDF rendering performance and responsiveness in the desktop reader

* Implement conditional diagnostic logging and update desktop build configuration

* Implemented hierarchical TOC, custom scrollbars, and improved desktop modal handling

* Added management options for annotations and highlights in the sidebar in desktop app

* Implemented `SharedStableOutlinedTextField` and updated text input fields to use `TextFieldValue` for improved cursor and selection stability.

* Refined library filters and enhanced OPDS functionality in desktop app

* Improved EPUB pagination measurement and implemented layout diagnostic logging for desktop app

* Added PPTX support including document parsing, rendering, and indexing

* Improved PPTX rendering and layout accuracy

* Implemented text autofit support for PPTX rendering

* Enhanced PPTX rendering with support for custom geometry, automatic numbering, table styles, and image opacity

* Improved EPUB pagination accuracy and added layout telemetry in desktop app

* Improved folder synchronization with metadata-only mode and hashed sidecar management in desktop app

* Implemented rich text font scaling and migrated desktop ink tools to custom pointer input handling

* Implemented billing account obfuscation

* Implemented hierarchical folder navigation and improved library selection functionality in desktop app

* Implemented platform-aware directory resolution and multi-platform native library support for desktop

* Added full-screen mode for the reader workspace

* Added PDF zoom indicator and interactive vertical scrollbar with page tooltips

* Refactored speech bubble prefetching to use a limited radius and improved ML detector initialization and lifecycle management

* Updated PDF indexing to replace existing page text and removed search result item keys

* Implemented "preparing" foreground notification for TTS service

* Optimized PDF rendering performance by pre-calculating page-specific annotations

* Refactored desktop packaging tasks and improved distribution configuration

* Optimized EPUB parser memory usage and added path traversal protection

* Refactored WorkManager monitoring logic and added work pruning

* Implemented comprehensive resource cleanup and memory management for WebView-based components to prevent memory leaks

* Implemented bitmap size limits and scaling to prevent canvas rendering errors

* Split long text paragraphs into multiple semantic blocks during HTML parsing

* Implemented local ActionMode for text selection to prevent platform crashes

* Refactored PPTX text layout, optimized HtmlParser block detection, and improved banner dismissal logic

* Added desktop startup splash screen and deferred WebView initialization

* Reorganized settings hub and added separate PDF reader defaults

* Implemented embedded cover extraction and metadata support for MOBI and FB2 formats

* Implemented batching for MetadataExtractionWorker and optimized EPUB metadata extraction performance.

* Implemented procedurally generated book covers and replaced static placeholders

* Redesigned search UI with a top bar and results overlay in desktop app

* Added PDF page gap and overlay visibility options and implemented DesktopBookImporter

* Refactored PDF reader UI with tabbed inspector and improved theme background handling in desktop

* Implemented PDF viewport persistence for zoom and scroll positions in desktop app

* Improved desktop fullscreen implementation and state restoration

* Implemented desktop window state persistence

* Implemented flavor-based branding and ProGuard configuration for desktop builds

* Implemented precise reader positioning and improved highlight rendering logic in desktop app

* Added support for user-editable book metadata

* Enhanced book metadata support and integrated info/edit dialogs

* Implemented embedded EPUB metadata editing

* Improved highlight mapping and added custom scrollbar styling for the reader.

* Reduced desktop WebView bundle size by excluding unused locales and runtime files

* Added neutral pan mode as the default PDF interaction state.

* Refactored library empty states and updated primary navigation tabs in desktop app

* Implemented native paginated reader and unified content rendering architecture in desktop epub reader

* Implemented native EPUB image rendering for desktop and improved block layout spacing with margin collapsing.

* Improved pagination overflow detection in desktop

* Implemented multi-block text selection with interactive handles and CFI support in desktop epub pagination
This commit is contained in:
Aryan 2026-05-15 22:36:51 +05:30 committed by GitHub
parent c0d0e57e79
commit b20ade9946
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247 changed files with 43321 additions and 7087 deletions

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@ -4,6 +4,7 @@
package com.aryan.reader
import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.net.Uri
import android.security.keystore.KeyGenParameterSpec
@ -209,6 +210,7 @@ import javax.crypto.spec.GCMParameterSpec
import kotlin.math.max
import kotlin.math.min
import kotlin.math.roundToInt
import kotlin.math.sqrt
const val aiServerBasePath = BuildConfig.AI_WORKER_URL
const val summarizeEndpoint = "/summarize"
@ -2487,11 +2489,75 @@ fun importReaderTexture(context: Context, uri: Uri): String? {
}
}
private const val DEFAULT_CANVAS_SAFE_BITMAP_BYTES = 64L * 1024L * 1024L
private const val DEFAULT_CANVAS_SAFE_BITMAP_DIMENSION = 4096
private const val MAX_READER_TEXTURE_DIMENSION_PX = 1024
fun Bitmap.safeAllocationByteCount(): Long {
return try {
allocationByteCount.toLong()
} catch (_: Exception) {
width.toLong() * height.toLong() * 4L
}
}
fun Bitmap.isCanvasSafeBitmap(
maxBytes: Long = DEFAULT_CANVAS_SAFE_BITMAP_BYTES,
maxDimension: Int = DEFAULT_CANVAS_SAFE_BITMAP_DIMENSION
): Boolean {
return !isRecycled &&
width > 0 &&
height > 0 &&
width <= maxDimension &&
height <= maxDimension &&
safeAllocationByteCount() <= maxBytes
}
fun Bitmap.scaledToCanvasLimit(
maxBytes: Long = DEFAULT_CANVAS_SAFE_BITMAP_BYTES,
maxDimension: Int = DEFAULT_CANVAS_SAFE_BITMAP_DIMENSION
): Bitmap {
if (isCanvasSafeBitmap(maxBytes, maxDimension)) return this
val byteScale = sqrt(maxBytes.toDouble() / safeAllocationByteCount().coerceAtLeast(1L).toDouble())
val dimensionScale = maxDimension.toDouble() / max(width, height).coerceAtLeast(1).toDouble()
val scale = min(1.0, min(byteScale, dimensionScale)).coerceAtLeast(0.01)
val targetWidth = (width * scale).roundToInt().coerceAtLeast(1)
val targetHeight = (height * scale).roundToInt().coerceAtLeast(1)
return Bitmap.createScaledBitmap(this, targetWidth, targetHeight, true)
}
private fun decodeSampledBitmapFile(path: String, maxDimension: Int): Bitmap? {
val bounds = BitmapFactory.Options().apply { inJustDecodeBounds = true }
BitmapFactory.decodeFile(path, bounds)
if (bounds.outWidth <= 0 || bounds.outHeight <= 0) return null
val options = BitmapFactory.Options().apply {
inSampleSize = calculateBitmapSampleSize(bounds.outWidth, bounds.outHeight, maxDimension)
}
return BitmapFactory.decodeFile(path, options)
}
private fun calculateBitmapSampleSize(width: Int, height: Int, maxDimension: Int): Int {
var sampleSize = 1
var sampledWidth = width
var sampledHeight = height
while (sampledWidth / 2 >= maxDimension || sampledHeight / 2 >= maxDimension) {
sampleSize *= 2
sampledWidth /= 2
sampledHeight /= 2
}
return sampleSize.coerceAtLeast(1)
}
fun loadReaderTextureBitmap(context: Context, textureId: String?): ImageBitmap? {
if (textureId == null) return null
return try {
val bitmap = if (textureId.startsWith(TEXTURE_FILE_PREFIX)) {
BitmapFactory.decodeFile(textureId.removePrefix(TEXTURE_FILE_PREFIX))
decodeSampledBitmapFile(
path = textureId.removePrefix(TEXTURE_FILE_PREFIX),
maxDimension = MAX_READER_TEXTURE_DIMENSION_PX
)
} else {
val texture = ReaderTexture.entries.find { it.id == textureId } ?: return null
when {
@ -2500,7 +2566,14 @@ fun loadReaderTextureBitmap(context: Context, textureId: String?): ImageBitmap?
else -> null
}
}
bitmap?.asImageBitmap()
val safeBitmap = bitmap?.scaledToCanvasLimit(
maxBytes = DEFAULT_CANVAS_SAFE_BITMAP_BYTES,
maxDimension = MAX_READER_TEXTURE_DIMENSION_PX
)
if (bitmap != null && safeBitmap !== bitmap && !bitmap.isRecycled) {
bitmap.recycle()
}
safeBitmap?.asImageBitmap()
} catch (e: Exception) {
Timber.e(e, "Failed to load reader texture bitmap: $textureId")
null
@ -2513,8 +2586,24 @@ fun getReaderTextureDataUri(context: Context, textureId: String?): String? {
var mimeType = "image/png"
val bytes = if (textureId.startsWith(TEXTURE_FILE_PREFIX)) {
val file = File(textureId.removePrefix(TEXTURE_FILE_PREFIX))
mimeType = imageMimeTypeForExtension(file.extension)
file.readBytes()
mimeType = "image/png"
val decodedBitmap = decodeSampledBitmapFile(file.absolutePath, MAX_READER_TEXTURE_DIMENSION_PX)
?: return null
val bitmap = decodedBitmap.scaledToCanvasLimit(
maxBytes = DEFAULT_CANVAS_SAFE_BITMAP_BYTES,
maxDimension = MAX_READER_TEXTURE_DIMENSION_PX
)
try {
ByteArrayOutputStream().use { out ->
bitmap.compress(android.graphics.Bitmap.CompressFormat.PNG, 90, out)
out.toByteArray()
}
} finally {
if (bitmap !== decodedBitmap && !decodedBitmap.isRecycled) {
decodedBitmap.recycle()
}
bitmap.recycle()
}
} else {
val texture = ReaderTexture.entries.find { it.id == textureId } ?: return null
when {